
Sound is DSP LLE (recompiler) using the DirectSound backend. This needs further work.įull speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Otherwise runs extremely smoothly.Ībysmal, freezes immediately or within 3 minutes of play, even with minimal settings.

Runs at a nigh-constant 30FPS without slowdown: it occasionally experiences slight slowdowns (downwards of ~23FPS) when there are 90 or more pikmin on-screen at the same time, or if there are about 80 or more on-screen and there is a large fight going on. Running in fullscreen at 1920x1080 with internal resolution set at window size with scaled EFB copies, using DSP LLE with OpenAL, OpenMP texture decoder and External Framebuffer set to Virtual, using Progressive scan and a framelimit of 60, unchecked "Ignore Format Changes", all other settings at their respective defaults.
#Pikmin 3 rom dolphin full
Perfect, runs at full speed and there are no graphic errors. It runs perfectly and really takes advantage of the high resolution the emulator can offer. Played the entire game, getting the 201 treasures. However, severe graphical glitches will be encountered unless EFB copies is enabled. Have experienced no crashes an hour into the game, watched the intro sequence with no crashes either. LLE using dsp.įully playable using Direct3D9 at 1920x1080 internal resolution, runs at a consistent 30FPS speed, faster than any other game I have tested on this system in fact.
#Pikmin 3 rom dolphin movie
During intro movie sequence after starting a new game, press the Start button ASAP to skip it, this will avoid a system crash that happens after your character has disembarked from the ship and is being spoken to by two other characters.įreeze at startup of the game HLE dsp PAL version. Game runs perfectly and without any problems and at a constant well playable speed.įully playable: No slowdowns, no known glitches during gameplay. Game runs perfect at between 95% to 100% speed, hangs after saving (no crash, needs reset) and there appears to be no in-game music. Game runs perfectly at around 25FPS, only issue is that in the Nintendo screen it sometimes gets stuck. Other than these You'll have to use OpenGL rather than directX9. problems are: longer loading times, all water is black, sounds are incorrect and off. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions.

No configuration changes are known to affect compatibility for this title.

The current button assignment makes gameplay more consistent with the Wii version, since: These results can be swapped by exchanging 00 in the code, if desired. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS. Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code.
#Pikmin 3 rom dolphin code
The Widescreen hack has clipping and HUD alignment issues.Ġ44257F0 4BBDF740 60 FPS Action Replay Code Fixed by 5.0-2079.Įnhancements 16:9 Aspect Ratio (Widescreen) Gecko Codes Checking "Enable MMU" in the game's properties solves this issue.
